Using a VR headset with a MacBook
Straight answer: Quest Link — the feature that drives PC VR games from a computer — is Windows-only, and no cable or setting changes that. What does work on a Mac is casting, virtual monitors, and file transfer. Here's each one.
Know what isn't possible first
Quest Link and Air Link require Windows. There is no macOS version of the desktop app that drives them, so plugging a Quest into a MacBook with a USB-C cable will not give you PC VR. It'll charge, and that's about it.
SteamVR is the same story — no macOS support for current headsets. If your goal is playing PC VR titles off a Mac, that door is closed. Everything below is what's actually available.
Use the headset standalone
Worth stating plainly because people forget it: a Quest is a complete computer on its own. Games installed on the headset need no Mac at all.
If you bought the headset to play headset games, you don't have a problem to solve — set it up from the phone app and skip the Mac entirely.
Cast the headset view to your Mac
To show other people what you're seeing, or to record:
- On the Mac, open a Chromium-based browser (Chrome or Edge) and go to the Meta casting page.
- Log in with the same account as the headset.
- In the headset, open Camera → Cast and pick Computer.
Both devices must be on the same Wi-Fi. This is one-way — you're mirroring the headset to the Mac, not the other way round.
Get your Mac's screen inside the headset
This is the thing most people actually want, and it does work. Apps like Immersed and Virtual Desktop run a small helper on macOS and put your Mac desktop — often several virtual monitors — on a screen in front of you in VR.
This is remote desktop, not PC VR. You get your Mac's normal apps on big floating displays. You don't get to run VR games off the Mac.
Move files between the Mac and the headset
macOS won't mount a Quest as a normal drive the way Windows does.
You'll need a helper that speaks the Android file transfer protocol, or — usually simpler — put the files in a cloud folder and open them from the headset's own browser. For a handful of videos or photos, the cloud route saves a lot of fighting.
If you genuinely need PC VR
Your options are a Windows PC, or a Boot Camp-style Windows install — which is not available on Apple Silicon Macs.
Virtual machines don't work here either. VR needs direct access to the graphics hardware with very low latency, and a VM can't give it that. If PC VR is the requirement, it's a Windows machine.